
using UnityEngine;

namespace M0
{
    public class BDebug
    {
        private static bool b打印日志;

        public static void 监听开关日志(bool b)
        {
            b打印日志 = b;
        }

        public static void Log(string s)
        {
            if (!b打印日志) return;
            Debug.Log(s);
        }
        public static void Warn(string s)
        {
            if (!b打印日志) return;
            Debug.LogWarning(s);
        }
        public static void Error(string s)
        {
            if (!b打印日志) return;
            Debug.LogError(s);
        }
    }

}
